The dialog you will see next looks frighteningly unlike the rest of Bryce's user interface. (That's why it's "hidden" under the option key.) |
The most important thing we can tell you about this formidable dialog window is that the underlying organization is not reflected in version 1.0 of the user interface. However, once you puzzle out the underlying organization, the textures are really not all that difficult to understand--there are just lots of options which can produce startling variety. The step-by-step texture methods are all like this: (1) All textures start with a pattern, called a "noise function". This pattern can be regular, like stripes, or irregular, like television static. This pattern has a certain orientation in space (horizontal, vertical or diagonal stripe, etc.) and a certain scale (big stripes, small stripes, etc.).
Some horizontal noise
(2) This pattern can be selectively "amplified" by another pattern (phase function). You might want to do this to make the stripes wavy, to make the stripes irregular (like crinkled paper or animal hide), or to do any of a dozen things! |
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