Textures start with a noise function. This is a signal or pattern used as a starting point. The pattern has a scale and an orientation.
Noise functions can be divided into two major categories: regular/periodic and pseudo-random. Regular or periodic include Nothing, Sine, Square, Triangle, Linear Sine, Sinusoids, and Distance Origin; whereas Pseudo-random include RND Discret, RND Linear, RND Continuous, RND Saw, Vortex Noise, Fract, Turbulence, Spots, Fract Stone, Discret, Square Lines, Sparce RND paths, RND lines, Wave, Ridged Noise.
Here, displayed on spheres, are examples of some one-dimensional noise functions in Bryce. All of the examples use Output type = Normale Color; Phase Amplitude = 0; Colormap Spline; and a Frequency = 52.
There's a reason for the colors we chose. Turquoise stands for Top Color Box; Magenta stands for Middle Color Box.; and Blue stands for Bottom Color Box. These are the relative positions of the three color swatches in the Deep Texture Editor.
Try different colors, frequency settings, and orientations
in order to see how they interact.
Download entire 1d scene file(39K)