Two Dimensional Noise


First you got one-dimensional noise, now here's the two-dimensional version. Once again, all the examples use Output type = Normale Color; Phase Amplitude = 0; Colormap Spline; and a Frequency = 52.


  •   Sine
  •   Square
  •   Triangle
  •   RND Discret
  •   RND Linear
  •   RND Continuous
  •   RND Saw
  •   Vortex Noise
  •   Turbulence
  •   Spots
  •   Fractal Stone
  •   Triangles Discret
  •   Square Lines
  •   Sparce RND Paths
  •   RND Lines
  •   Waves
  •   Liquid
  •   Linear Sine
  •   Stucco Noise
  •   Stone Cliff

  • You'll notice that the textures begin to become more interesting
    yet we're still only using one of the three noise components.

    Once again, try different colors, frequency settings, and
    orientations in order to see how they interact. Experiment!

    Download entire 2d scene file(39K)

    Dare to try three-dimensional noise?