Two Dimensional Noise
First you got one-dimensional noise, now here's the two-dimensional version. Once again, all the examples use Output type = Normale Color; Phase Amplitude = 0; Colormap Spline; and a Frequency = 52.
You'll notice that the textures begin to become more interesting
yet we're still only using one of the three noise components.
Once again, try different colors, frequency settings, and
orientations in order to see how they interact. Experiment!
Download entire 2d scene file(39K)
Dare to try three-dimensional noise?