Three Dimensional Noise


First you got one-dimensional noise, then two-dimensional, and since you asked, here's three-dimensional version. Once again, all the examples use Output type = Normale Color; Phase Amplitude = 0; Colormap Spline; and a Frequency = 52.


  •   Sine
  •   Square
  •   Triangle
  •   RND Discret
  •   RND Linear
  •   RND Continuous
  •   RND Saw
  •   Vortex Noise
  •   Turbulence
  •   Spots
  •   Fractal Stone
  •   Triangles Discret
  •   Square Lines
  •   Sparce RND Paths
  •   RND Lines
  •   Waves
  •   Liquid
  •   Linear Sine
  •   Stucco Noise
  •   Stone Cliff


  • As before, try different colors, frequency settings, and
    orientations in order to see how they interact. Experiment!

    Download entire 3d scene file(39K)